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    <loc>https://dustlayer.com/c64-coding-tutorials</loc>
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      <image:title>Tutorials Articles</image:title>
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    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-9-greetings-acknowledgments-and-links</loc>
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    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-8-if-the-sid-doesnt-fit-use-a-bigger-hammer</loc>
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    <lastmod>2013-05-24</lastmod>
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      <image:title>Tutorials Articles - Episode 3-8: If the SID doesn't fit, use a bigger Hammer</image:title>
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    <image:image>
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      <image:title>Tutorials Articles - Episode 3-8: If the SID doesn't fit, use a bigger Hammer</image:title>
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    <image:image>
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      <image:title>Tutorials Articles - Episode 3-8: If the SID doesn't fit, use a bigger Hammer</image:title>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-7-creating-pseudo-timers-for-color-cycle</loc>
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    <priority>0.5</priority>
    <lastmod>2013-05-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1369228209020-8TSJV74SW9FLOXY7MP97/dustlayer.com-color-cycle-spritro-c64.png</image:loc>
      <image:title>Tutorials Articles - Epsiode 3-7 - Creating Pseudo Timers for Color Cycle</image:title>
      <image:caption>another color cycle effect for text and side borders</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-6-custom-character-sets-hello-charpad</loc>
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    <priority>0.5</priority>
    <lastmod>2013-05-23</lastmod>
    <image:image>
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      <image:title>Tutorials Articles - Episode 3-6: Custom Character Sets - Hello CharPad</image:title>
      <image:caption>CharPad after loading the Rambo Font</image:caption>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-5-taking-command-of-the-ship-controls</loc>
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    <priority>0.5</priority>
    <lastmod>2013-05-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1369219614957-CZ7FU715PJH28C0S3UXN/dustlayer.com-keyboard-matrix-c64.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-5: Taking Command of the Ship Controls</image:title>
      <image:caption>It's easy to check for a pressed key with the CIA-1</image:caption>
    </image:image>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-4-flying-the-space-ship-off-course</loc>
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    <priority>0.5</priority>
    <lastmod>2013-05-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1369200786051-68H4GBVKPVA35MZ9V4RE/dustlayer.com-sprite-pointer-memory-addresses.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-4: Flying the Space Ship off Course</image:title>
      <image:caption>The location of each Sprite Shape maps perfectly fine to valid Sprite Pointer when the location is divisible by 64 or $40</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1369149714829-YBDVFSAYUGSM6TV52AWC/dustlayer.com-opening-top-bottom-borders-c64.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-4: Flying the Space Ship off Course</image:title>
      <image:caption>We opened the Top/Bottom borders</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1369199082589-MVRP9OJJWYEWR3JK2T00/dustlayer.com-formula-memory-address-sprite-pointer-c64.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-4: Flying the Space Ship off Course</image:title>
      <image:caption>Retrieving the Sprite Pointer Value is simple math.</image:caption>
    </image:image>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-3-loading-shapes-and-grasping-symbols</loc>
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    <priority>0.5</priority>
    <lastmod>2013-05-23</lastmod>
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      <image:title>Tutorials Articles - Episode 3-3: Loading Shapes and grasping Symbols</image:title>
      <image:caption>A reference to "Coming to America"</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1369135111667-Z7N1AV722ZWB5GFWK3LB/dustlayer.com-sprite-position-start.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-3: Loading Shapes and grasping Symbols</image:title>
      <image:caption>Our Ship starts in the lower left corner of the screen - invisible at Start.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1369319985481-BHQBB38A0IOHCYRAYINZ/dustlayer.com-inclusion-flow.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-3: Loading Shapes and grasping Symbols</image:title>
      <image:caption>index.asm first loads all external binaries and puts them in defined memory locations, then sets up a basic loader and includes all other code starting at $c000</image:caption>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-2-creating-the-shapes-hello-spritepad</loc>
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    <priority>0.5</priority>
    <lastmod>2013-05-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367932126597-1WQCLJ3AO03PH3SYU6CS/dustlayer.com-c64-coding-multicolor-sprite.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>A Multicolor Sprite</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368189375511-MY1AORAUJO0GMSL9C28X/dustlayer.com-c64-coding-manta.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>The Manta Class Space Ship.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367931534503-SU254LAMPVYP5CPH5RK3/dustlayer.com-c64-coding-uridium-spritesheet.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>This is the Uridium spritesheet</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368189527560-2DD2ER235O0M1S5E4TCM/dustlayer.com-spritepad-181-format.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>SpritePad 1.8.2 Format - The three first bytes carry all shared colors. Then 504 Bits define the Shape and a last Fillbyte determines if this shape is in Standard or Multicolor and the individual Sprite Color.</image:caption>
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    <image:image>
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      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>The Manta Ship of Uridium</image:caption>
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    <image:image>
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      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>Spritepads Animator feature to play back animations</image:caption>
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    <image:image>
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      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>Empty Project when starting spritepad</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367932136706-4SQZTYSPBPZTAYMFMPE7/dustlayer.com-c64-coding-standard-sprite.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>Result when switching off Multicolor mode</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367933494424-VOTEQZBAIKLTCB7GJRBD/dustlayer.com-c64-coding-isolated-uridium-sprite.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-2: Creating the Shapes - Hello SpritePad</image:title>
      <image:caption>Our isolated Uridium Sprite</image:caption>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-1-spritro-an-intro-with-a-sprite</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-05-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368735238144-ICYQXG53WUTCY7G0OKHU/Bildschirmfoto+2013-05-16+um+22.11.37.png</image:loc>
      <image:title>Tutorials Articles - Episode 3-1: Spritro - an Intro with a Sprite</image:title>
      <image:caption>Spritro Directory Structure</image:caption>
    </image:image>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-5-understanding-and-including-music</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-05-07</lastmod>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-4-reading-from-a-data-table</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-11-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365965368735-LT6P1DWLLZH8FNV1UBYG/dustlayer.com+-+color+wash+halted.png</image:loc>
      <image:title>Tutorials Articles - Episode 2-4: Effects using a table of data</image:title>
      <image:caption>frozen color wash animation</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365951106205-V29UA8TMDJ050QGGU25V/color_cycle_example_joseph.gif</image:loc>
      <image:title>Tutorials Articles - Episode 2-4: Effects using a table of data</image:title>
      <image:caption>This is a wonderful example of a Color Cycle Effect.  Artwork by Mark Ferrari and implementation by Joseph Huckaby.</image:caption>
    </image:image>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-3-did-i-interrupt-you</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365946865480-84N42DB4BNVFZE8BVCAF/highjacking_interrupt_3.png</image:loc>
      <image:title>Tutorials Articles - Episode 2-3: Did I interrupt you?</image:title>
      <image:caption>The C64 executes the system interrupt routine 60 times per second. We can integrate our custom interrupt routine into that process.</image:caption>
    </image:image>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-2-writing-to-the-c64-screen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-04-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365881071008-9YO8VEOAFB7PZF5890MO/Bildschirmfoto+2013-04-13+um+21.22.30.png</image:loc>
      <image:title>Tutorials Articles - Episode 2-2: Writing to the C64 Screen</image:title>
      <image:caption>writing to Screen RAM and Color RAM using BASIC Poke command</image:caption>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/2/17/a-simple-c64-intro</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-04-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365169478511-1O2SJ8125PVYZ8AG7KUR/inc-d020.png</image:loc>
      <image:title>Tutorials Articles - Episode 2-1:  Let's compile and run C64 code</image:title>
      <image:caption>If you look for first steps into C64 assembler programming, chances are high you will be offered with this super simple effect. Boring...</image:caption>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/4/8/working-without-dust-environment</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-04-09</lastmod>
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  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/2013/2/10/dust-c64-command-line-tool</loc>
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    <priority>0.5</priority>
    <lastmod>2013-12-09</lastmod>
    <image:image>
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      <image:title>Tutorials Articles - Episode 1-1: Introduction to DUST - the Mac tool for C64 development</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1361358943194-VF8U2838ACAPG72LG3X0/Screen+Shot+2013-02-20+at+12.15.20+PM.png</image:loc>
      <image:title>Tutorials Articles - Episode 1-1: Introduction to DUST - the Mac tool for C64 development</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1361345317328-W8OBK8I9ATXCYYBFNVC6/cmd+tools.png</image:loc>
      <image:title>Tutorials Articles - Episode 1-1: Introduction to DUST - the Mac tool for C64 development</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/c64-coding-tutorials/tag/beginner</loc>
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    <priority>0.5</priority>
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  <url>
    <loc>https://dustlayer.com/knowledge-base</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-04-04</lastmod>
  </url>
  <url>
    <loc>https://dustlayer.com/vic-ii</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-03-20</lastmod>
  </url>
  <url>
    <loc>https://dustlayer.com/vic-ii/2013/4/28/vic-ii-for-beginners-part-5-bringing-sprites-in-shape</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-09-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367177190054-DAQUV74TWVTPH81YIT86/dustlayer.com-uridium-sprite-priorities-c64.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>The C64 already defines priorities between sprites. Sprite#0 has the highest priority, Sprite#7 the lowest.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367148221883-BAJX8TH7FSYLBINUFGMF/dustlayer.com-standard-and-multicolor-data-c64-sprites.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367151148966-1GWQX4TAUIXJGDP2H4HJ/dustlayer.com-sprite-canvas.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>The area where Sprites can be positioned is actually much larger as the visible screen area</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366986070294-3BWR0YVIU0N5QTLP7KLC/dustlayer.com-thrust-sprite.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>Simple 24x21 sprite in Standard Mode ripped from the game Thrust.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367063716547-G9W242N8KEAWY9WJMFAL/dustlayer.com-sprite-background-colission-c64.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>Registers affected when a Sprite collides with the Background and notification by Interrupt was requested.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367167349035-SFTF4YYKXTOZ27ZTBV2H/dustlayer.com-stretch-sprite.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>Four Sprites Shapes: normal, horizontally stretched, vertically stretched and both sides stretched</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366987308175-SGZE1HMU1FFKRKMU8UNF/Screen+Shot+2013-04-26+at+4.41.06+PM.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>The popular Sprite Mode is the Multicolor Sprite - here used in the game Wizball.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366987625325-HBEHTWHZMNSSGQDOHIB1/dustlayer.com-wizball-game-c64.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>The animated sprite in the game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367067507652-DOYKZVFO5VZ2ZKF78SEW/dustlayer.com-sprite-draft-paper.jpg</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>The old-school requirements to draw Sprites is using a piece of paper, a pen and a calculator.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366987241231-5Q82ZP7GOSZJOSED3344/dustlayer.com-thrust-game-c64.gif</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>Thrust sprite in the game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367063432803-BOGTVF1WSTB5G8OFWTZD/dustlayer.com-sprite-sprite-colission-c64.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>Registers affected when two Sprites collided and notification by Interrupt was requested.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367005022020-L1DEKKRE0ASX6I18WQ54/dustlayer-spritepad-macosx.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 5 - Bringing Sprites in good Shape</image:title>
      <image:caption>SpritePad is an excellent Win32-based editor to draw and animate Sprites for the C64.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/vic-ii/2013/4/26/vic-ii-for-beginners-screen-modes-cheaper-by-the-dozen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-03-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366922624100-CKGOF8KY6R2GTZYQ4A1A/looktwice_pal_sn.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>'Look Twice' by Pal / Offence</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366920637235-TEZ8ZHXMQ2T3GHYJ1TYI/dustlayer.com+Source+of+Data+and+Color+Information+in+Standard+Bitmap+Mode.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Source of Data and Color Information in Standard Bitmap Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366895571629-WDVYYSPHQYNYCWPB62XI/dustlayer.com-Source+of+Color+Information+in+Multicolor+Character+Mode.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Source of Color Information in Multicolor Character Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366895011801-BWJMVSJ20IXY6JUEDSJG/dustlayer.com-multicolor-character-mode-enabled</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Multicolor Character Mode activated</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366899929613-2NGHB2V6196X8VD0EIJQ/dustlayer.com-Source+of+Color+Information+in+Extended+Background+Character+Mode.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Source of Color Information in Extended Background Character Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366921137662-Z229P8874KPIK8C3G5CG/dustlayer.com-%E2%80%8BC64+in+Bitmap+Mode.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>C64 in Bitmap Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366896990342-Y23M8LXMS1J1DF72DY25/dusterlayer.com-multicolor-mode-character-c64.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>In Multicolor Mode every two bits are paired to encode one of four values pointing at the source of color information for this pair of pixels. The overlay is just illustrative to still recognize the letter A here.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366984316404-KUY3K4OZG0NBWBO86O0G/dustlayer.com-Source+of+Data+and+Color+Information+in+Multicolor+Bitmap+Mode.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Source of Data and Color Information in Multicolor Bitmap Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366805433208-35AI9AQXLW3B48NA6JHD/dustlayer.com-c64-screen-standard-character-mode.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Sources of Data in Standard Character Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366805520668-3UKOT6W5LA4UEZAOLRGZ/dustlayer.com-data-source-for-standard-character-mode-c64</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Source for data in Standard Character Mode.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366805468184-KMSAFEJ5V85ACTHLCP9Y/dustlayer.com-source--of-data-information-in-standard-character-mode</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Source of Data Information in Standard Character Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366900613267-5M0UDLMRI8NKBL761X1Z/dustlayer.com-Source+of+Data+Information+in+Extended+Background+Character+Mode.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Source of Data Information in Extended Background Character Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366921092862-HKZ9KUTC297XD02Y7EX3/dustlayer.com-%E2%80%8BPoke+to+set+Bitmap+Mode1.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Poke to set Bitmap Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366894994506-SH2Z345KR6LNXCN3QU6N/dustlayer.com-poke-to-switch-to-multicolor-character-mode</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>This poke will switch to Multicolor Character Mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366895601094-B8WGT7X3JJXKZ5MNF2XW/dustlayer.com-Source+of+Data+Information+in+Multicolor+Character+Mode.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen</image:title>
      <image:caption>Source of Data Information in Multicolor Character Mode</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/vic-ii/2013/4/25/vic-ii-for-beginners-beyond-the-screen-rasters-cycle</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366878233518-25GDZBZWH8917G4IF8ML/dustlayer.com-screen-raster-cycles.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 3 - Beyond the Screen: Rasters and Cycles</image:title>
      <image:caption>Rasters &amp; Cycles on the Screen  - image taken from the C64 presentation by Michael Steil. Thanks!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/vic-ii/2013/4/23/vic-ii-for-beginners-part-2-to-have-or-to-not-have-character</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-09-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366725516402-RLYQ2DFLEA8QBRQTGUB5/dustlayer.com-chargen-rom-dump.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 2 - To have or not to have Character</image:title>
      <image:caption>Character Generator ROM Dump</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366724393667-T5ZKR44MPLPOEVBBKZPB/dustlayer.com-character-letter-a.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 2 - To have or not to have Character</image:title>
      <image:caption>the 'A'-character and how it is stored in memory. Each of the 8 rows are a Byte value consecutively stored in the Character Generator ROM.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366722734395-HH4T7PPG503SOFPLZ0ER/dustlayer.com-shifted.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 2 - To have or not to have Character</image:title>
      <image:caption>Shifted characters</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366722723946-0CS19RHXFQ7KOES0QOBA/dustlayer.com-unshifted.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 2 - To have or not to have Character</image:title>
      <image:caption>Unshifted Characters</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366701072534-YGSYDJ7VCL5CZV6KEP6Z/dustlayer.com-c64-keyboard.JPG</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 2 - To have or not to have Character</image:title>
      <image:caption>Up to four different characters can be accessed with various short cuts per key.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366722936287-1HLB5VFGC9MJ639A5K72/dustlayer-character-sets.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 2 - To have or not to have Character</image:title>
      <image:caption>Four 128-Sets of Characters</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/vic-ii/2013/4/22/when-visibility-matters</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366641045343-POY02ADYWE5EIBPLJLXN/dustlayer.com-vic-II-banks</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 1 - When Visibility Matters</image:title>
      <image:caption>Banks and their area in C64 Memory.  Notice the "inverse" relationship between the Bit patterns and the  VIC bank memory addresses.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366628152245-ROMVD6KE37B9J7QY6GJ6/vicII.JPG</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 1 - When Visibility Matters</image:title>
      <image:caption>The VIC-II 8566 was the last PAL version built for the Commodore C64</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366619591355-BQHRFXWCOGSU8J3N164W/dustlayer.com-color-palette-c64.png</image:loc>
      <image:title>VIC-II Articles - VIC-II for Beginners Part 1 - When Visibility Matters</image:title>
      <image:caption>16 Colors + exploiting some VIC-II quirks and lots of talent can lead to  wonderful graphics like this one.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/cpu-6510-articles</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-09-01</lastmod>
  </url>
  <url>
    <loc>https://dustlayer.com/cpu-6510-articles/2013/5/23/whatever-you-like-coming-to-addressing-modes</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-09-01</lastmod>
  </url>
  <url>
    <loc>https://dustlayer.com/cpu-6510-articles/2013/4/19/math-basics-part-3-bit-manipulation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366447155392-MU00IWD8CW9Z8D04JSEB/dustlayer.com-masking-bits-with-or.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 3 - Bit Manipulation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366405241262-6ZZRV5YUO6A4CUC33NDM/dustlayer.com-dipswitch.jpg</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 3 - Bit Manipulation</image:title>
      <image:caption>I an memory mapped I/O world a byte can be seen as standard DIP Switch with each Bit being responsible for a specific task.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366466170184-D3M0Z7JTFOZKEM405VWT/dustlayer.com-deleting-bits-with-AND.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 3 - Bit Manipulation</image:title>
      <image:caption>Deleting Bits with AND</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366664079214-F42YOY998IJ6411RV3OX/dustlayer.com-EORing.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 3 - Bit Manipulation</image:title>
      <image:caption>Flipping a Bit in a Byte twice</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/cpu-6510-articles/2013/4/18/math-basics-converting-numbering-systems</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366401957001-OZYMMXILT4UBVBDGOKGV/Bildschirmfoto+2013-04-19+um+22.05.38.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 2 - Calculating in Three Systems</image:title>
      <image:caption>Converting Decimal Number 788 to Hex</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366384894418-DOELNMW5MWO31D3X2QMA/dustlayer.com-hex.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 2 - Calculating in Three Systems</image:title>
      <image:caption>A conversion from Hex to Decimal</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366403267184-G4C0U0L70MFB0MA3MFJ9/dustlayer.com-hex-to-binary-conversion.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 2 - Calculating in Three Systems</image:title>
      <image:caption>Conversion from Hex to Binary is very easy.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366375836166-9Y3ORHQZMXUWH1QAYZP3/dustlayer.com-binary-to-decimal.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 2 - Calculating in Three Systems</image:title>
      <image:caption>Converting a Binary to a Decimal number</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366378259721-HMQ8RV1O3N6308OJ3SZ9/dustlayer.com-dec-to-bin-conversion.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 2 - Calculating in Three Systems</image:title>
      <image:caption>Converting 53 to Binary notation</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/cpu-6510-articles/2013/4/18/math-basics-number-systems</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366370985771-P3K12TT4YWNO72PXPBLG/dustlayer.com-binary+conversion-table.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 1 - Know your Numbering Systems</image:title>
      <image:caption>8 Bit Binary Number and the Decimal values for each position which are the multiplier for converting to Decimal. Converting to Decimal requires to just add up the values.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366361133410-HFWLHDGPR3KPK2R693U2/dustlaye.comr-conversion-table.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 1 - Know your Numbering Systems</image:title>
      <image:caption>Hex/Binary/Decimal Conversion Table. Single-Digit Hex can represent 4 Bits or one Nibble</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366360083743-I797980QZ1KHSFJRFUKJ/dustlayer.com-decimal-system.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 1 - Know your Numbering Systems</image:title>
      <image:caption>A Decimal Number dissected</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366360509714-5H4GGD1VJYOMVBZETRS8/dustlayer.com-binary-table</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 1 - Know your Numbering Systems</image:title>
      <image:caption>A Nibble and a Byte</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366371413542-PYOR485G2J1ISP8XLFXO/dustlayer.com-hex.png</image:loc>
      <image:title>CPU 6510 Articles - Math Basics Part 1 - Know your Numbering Systems</image:title>
      <image:caption>Hex to Dec  Conversion follows the same principle as Binary Conversions</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/blog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-09-22</lastmod>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2014/9/22/three-awesome-c64-related-kickstarter-projects-you-may-have-missed</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-09-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1411311819305-8D0GTK4H85CMGCL0T5EJ/image-asset.jpeg</image:loc>
      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>My original copies of Wasteland on C64</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>How Wasteland was played in 1988.</image:caption>
    </image:image>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>Coding in the 80s</image:caption>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>The first printed advertisement for dustlayer.com</image:caption>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>C64-Legend Rob Hubbard</image:caption>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>The finished Book</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1411311922768-3ZFHATRO484JF1QRI9DR/image-asset.jpeg</image:loc>
      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>26 years later - Wasteland 2 in 1080p beamed to my basement's screen.</image:caption>
    </image:image>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>Movie Poster and Cover-ARt for the finished documentary</image:caption>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
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      <image:title>Blog - Three C64-Related Kickstarter-Projects You May Have Missed</image:title>
      <image:caption>The original C64 Boot-Disk of Wasteland</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2014/8/16/lost-treasures-the-commodore-production-line-in-hong-kong</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-08-16</lastmod>
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      <image:title>Blog - Lost Treasures - The Commodore Production Line in Hong Kong</image:title>
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      <image:title>Blog - Lost Treasures - The Commodore Production Line in Hong Kong</image:title>
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      <image:title>Blog - Lost Treasures - The Commodore Production Line in Hong Kong</image:title>
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      <image:title>Blog - Lost Treasures - The Commodore Production Line in Hong Kong</image:title>
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  </url>
  <url>
    <loc>https://dustlayer.com/blog/2014/4/27/reporting-back-for-duty</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-04-27</lastmod>
    <image:image>
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      <image:title>Blog - Reporting Back for Duty!</image:title>
      <image:caption>Some of my C64 books</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2013/6/26/expect-the-unexpected</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-04-27</lastmod>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2013/5/10/dustlayer-photos-of-the-week-09052013</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-05-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132706209-3I65J24TLQIFP4JOAA72/2.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-stairs</image:title>
      <image:caption>The stairs to the basement outside my home are exactly as wide as the actual machine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132702527-LBH16IDCV1CZJ8M7FSB1/1.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-pain</image:title>
      <image:caption>As I said, the stairs downstairs were as wide as the machine. There was no space left for my hand when carrying it downstairs.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-downstairs</image:title>
      <image:caption>But I finally made it - now the unpacking started.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-unpacking</image:title>
      <image:caption>unpacking was done very quickly.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-location-1</image:title>
      <image:caption>The cabinet has some small wheels so moving it to the backroom location was easy.</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-location-1</image:title>
      <image:caption>The Cabinet is in the same room where I store my C64 originals.</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-sticks</image:title>
      <image:caption>close up of the original stick and buttons</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132794926-H75HS83FZ31UM9RRCAH7/DSC01433.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-opened-front</image:title>
      <image:caption>When you open the front you have access to all the wiring of the sticks and the test buttons.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-xbox-pad</image:title>
      <image:caption>I use XBOX360-pads wired to the arcade controls. They work great.</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-buttons</image:title>
      <image:caption>The connected buttons. The good thing is that spare parts are easy to buy when something breaks.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132783977-I8YA15T1UOCW9H3SVHFP/DSC01431.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-coins</image:title>
      <image:caption>The coin slot is not used but works of course - but only with japanese YEN.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132782456-RSAVNW80G2FYK27S3VBT/DSC01432.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-testbuttons</image:title>
      <image:caption>Here are the service buttons where you can set some options and Monitor configurations.</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-pc</image:title>
      <image:caption>Close Up of the HTPC</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132896987-AD5MHMJ6NXIUEV1W7XOQ/DSC01443.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-htpc</image:title>
      <image:caption>and this is how it looks - as you can see the Cabinet has just enough space to fit the PC.</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-htpc-2</image:title>
      <image:caption>The same from the other side</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-mainboard-1</image:title>
      <image:caption>The Cabinet Board has some standard connectors</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-mainboard-2</image:title>
      <image:caption>another angle of the board</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-sign</image:title>
      <image:caption>The illuminated top of the cabinet</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-top</image:title>
      <image:caption>Another shot of the top</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-sticks</image:title>
      <image:caption>Controls</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-full</image:title>
      <image:caption>Full View of the Cabinet with the nice seats I bought at IKEA</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132915682-XB6Y0G6X4H1X9S829D2H/DSC01446.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-mameui</image:title>
      <image:caption>MAMEUIFX is the Frontend I use in the Cabinet</image:caption>
    </image:image>
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      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-thunder-cross</image:title>
      <image:caption>Running Thunder Cross</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132935741-YXPFK9B9G9GMTOQYROBY/DSC01450.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-thunder-cross-2</image:title>
      <image:caption>Another angle and still running Konamis Thunder Cross</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132950957-H6FIF1SHB2BE8ZQC0LWS/DSC01451.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-CRT</image:title>
      <image:caption>The CRT - actually it's quite thin and also rotatable but still HEAVY.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1368132918357-HHHE8J4ZNCB9CEIENPR4/DSC01447.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 10.05.2013 - dustlayer.com-arcade-keyboard</image:title>
      <image:caption>A simple wireless keyboard is all one need to select a game. I used one with a touchpad included as Mouse replacement.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2013/4/27/dustlayer-photos-of-the-week-april-27-2013</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367092976522-IKNNFEURY86YMH34XKMX/dustlayer.com-c64-rob-hubbard-signature.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Rob Hubbard signed C64</image:title>
      <image:caption>Got this nice perk when funding 'From Bedroom to Billions' - it is signed by legend Rob Hubbard.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093040558-M07VGE3XQ3TAHVPE1U8V/dustlayer.com-super-cpu-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Super CPU rev 2B</image:title>
      <image:caption>another awesome device created by CMD. Sadly not very much adopted and the few demos running on SuperCPU are not good.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367092976128-72S4QV6MZOW5L1YHM8OO/dustlayer.com-1541-black-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - 1541 Black Edition</image:title>
      <image:caption>Not actually an official edition - it was sprayed black.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367092976106-8AAXDSV2N4JUWJMZDDIX/dustlayer.com-1541-ultimate-II-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - 1541 Ultimate-II</image:title>
      <image:caption>The perfect friend of any C64 user today - latest version.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367092976115-NJD4WGC8PPOQEGBB4XV7/dustlayer.com-1541-ultimate-plus.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - 1541 Ultimate +</image:title>
      <image:caption>The perfect friend of any C64 user today - old version.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367092976174-W78RSXB0LCR3GOF6PLHT/dustlayer.com-C64-chips.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Spare parts Depot</image:title>
      <image:caption>Some SIDs, CIAs and VIC-IIs - also some Amiga Chips.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367092976415-N1TLPFY0TLMN0738CQ5P/dustlayer.com-cmd-fd2000-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - CMD FD-2000</image:title>
      <image:caption>Another great device by CMD. Awesome Floppydisk for the C64.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093006434-DIM6ZVTRMO489U3LO1AT/dustlayer.com-competition-pro-5000-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Competition Pro 5000</image:title>
      <image:caption>There can only be one - Quartex and the Competition Pro.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093006583-ZPZY3PQMT5FTTQUZ92UK/dustlayer.com-datasette-1531-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Datasette 1531</image:title>
      <image:caption>Part of my initial C64 Setup in 1984 - people were more patient back then. Waiting 20 Minutes for a game to load was no problem.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093014202-5H3LGZQ3VS71W70KDM95/dustlayer.com-disketten-locher-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Disk Puncher</image:title>
      <image:caption>How to double storage capacity on 5.25" disks? Just punch an additional  hole into them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093016379-COHKLKEQXSFG7O2F432O/dustlayer.com-easy-flash-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Easy Flash</image:title>
      <image:caption>Great Cartridge with lots of Memory to play with.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093021649-MJ73EJHN7FXW5OKK89YB/dustlayer.com-floppy-sfd-1001-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - SFD 1001</image:title>
      <image:caption>A not so known Floppy with high density support.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093023680-7ZPD2MDTKZJ2Q8AF7SXK/dustlayer.com-mbs-cp-commodore-c64-switch.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Commodore MBS-CP</image:title>
      <image:caption>Also a not common C64 item - it is a serial switch. You can use it to connect a number of C64s to share a single Floppy Drive or Printer for instance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093033452-Q6AIK4W1KAYS3X4K5R0N/dustlayer.com-moog-song-producer-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Moog Song Producer</image:title>
      <image:caption>Another Rarity and I think the only Moog product for an 8Bit-Computer ever released.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093044101-0SXH4TZZM6P6EYXJBDP8/dustlayer.com-system-3-releases-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - System 3 Games</image:title>
      <image:caption>Some System 3 Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1367093036755-0R2EPIX2VXRGJR6Q2ALQ/dustlayer.com-rainbow-arts-releases-c64.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 27.04.2013 - Rainbow Arts Games</image:title>
      <image:caption>Some Rainbow Art games including infamous Giana Sisters and Katakis.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2013/4/20/c64-photos-of-the-week</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366480892733-06AP8VYX61FKPH00OL4R/c64-1.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - C64 Games</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366480892700-WTPF2R0BRXA526GM1KAI/c64-2.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - C64 Games</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366480892749-IZI4NSJ92U5OE09HO7TX/c64-3.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - C64 Games</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366480892867-Q0PX9CYM2H0TITI0YNC2/dreamcast-games.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Dreamcast Games and Hardware</image:title>
      <image:caption>Pretty complet - only a dozen games or so are missing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366487729106-AX2G8C2XPLR4QFY6JFOI/DSC01158.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Current Setup April 2013</image:title>
      <image:caption>This is how the retro corner looks today.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366488150335-TMTL9PIX1RBZ9C4TMDMN/DSC01100.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Consoles</image:title>
      <image:caption>From VCS to Dreamcast</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366487729111-T4W24D92N5GZRCTC9R44/DSC01164.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Sega New Net City Cabinet</image:title>
      <image:caption>I converted it to a MAME Cab</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366487729271-LT8QP3MQBDLJC0LERY4N/DSC01167.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Bubble Bobble 3</image:title>
      <image:caption>I love Bubble Bobble Memories - it had terrible Backgrounds but the game was just great.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366480977145-JGDVPCFT9VTG0JHCCWSL/retro-konsolen.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Lots of Consoles from the past</image:title>
      <image:caption>I owned all of them when they were released.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486401765-2XB7LALS4RN16ZGOFPTD/twofloors.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Two Floors of Retro</image:title>
      <image:caption>As I ran out of space on my table I had to add a second floor</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366480965015-PEVSGGA7TRJAQNGWD7OQ/retro-computer.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - old C64 &amp; Amiga Setup</image:title>
      <image:caption>This was my old setup from a few weeks ago.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366480968285-WTHAJWD1T1DCDKIQXI64/retro-ecke.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Old setup during Daytime</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366480892990-3W96K5UHRM4B6ZBGKJCY/newgen-games.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Current Gen</image:title>
      <image:caption>I am also playing current gen some times.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486374637-PS0XLE3DDWPCPFZG3MS9/Atari.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Some Jaguar Love</image:title>
      <image:caption>Nobody liked the console - me neither, except for Tempest 2K and AvP that is.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486734859-Y21H557FGC5H31NQC6HF/621498_10151228911961974_999436238_o.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Good old Vectrex</image:title>
      <image:caption>still working - still sort of fun.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486734862-CJEJT960L3XQ48K2JHV0/413975_10151228911866974_1206728497_o.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Best Mag in the Universe</image:title>
      <image:caption>Retro Gamer - the best invention since I don't know what.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486736322-U0QV7R3YI98ZT2AUENKD/330932_10151228908631974_1502885230_o.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Old Setup</image:title>
      <image:caption>Also an older photo</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486734876-PPLLFRI9FWPUBSPTABWS/316886_10151228911651974_1013632348_n.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - The SX64</image:title>
      <image:caption>One of the heaviest portable computers ever</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486735993-Z04R4YU27VJH41VXX28G/466360_10151228908726974_1121568429_o.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Last years Setup</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366487729135-UGAT06VM1RD5G4D0V9WH/DSC01163.JPG</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Pinball moved</image:title>
      <image:caption>Also put a nice lamp on it</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486735007-E26N8A3BNLF26QEABEZD/281069_10151228911466974_583916430_o.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486735211-F29TCM7SGFOGWPNQRSJG/201554_10151228911376974_1912620772_o.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Archimedes</image:title>
      <image:caption>Which Amiga-User was not jealous when watching somebody playing Zarch on Archimedes?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486735234-2VJ197ETDBCLC3N9NQOE/462487_10151228908916974_507669401_o.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Virtual Pinball in Action</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366486735826-GQ050N4WE2BZ6IJVRLAY/334560_10151228908821974_1611238375_o.jpg</image:loc>
      <image:title>Blog - Dustlayer Photos of the Week 20.04.2013 - Last Years Setup</image:title>
      <image:caption>This was taken last year where I have not installed most of the consoles yet</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2013/4/17/dust-050-released-removed-win32-emulation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-17</lastmod>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2013/4/16/dust-046-released</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366114091241-5QBGR6E405YX7NOOPD5J/Screen+Shot+2013-04-16+at+2.03.55+PM.png</image:loc>
      <image:title>Blog - DUST 0.4.6 released</image:title>
      <image:caption>Winebottler Configuration is completed - close this window.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2013/4/16/dust-045-released-installation-hints</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1366106414464-S6YCGN2NJIVYBRQD98GA/Screen+Shot+2013-04-16+at+11.59.56+AM.png</image:loc>
      <image:title>Blog - DUST 0.4.5 released + some hints</image:title>
      <image:caption>Associate Win32 Apps with Wine if this is not done by default on your system</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://dustlayer.com/blog/2013/4/7/press-play-on-tape</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2013-06-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365248801785-H2OREG72N9VJ2UZBDDMZ/books_correct.jpg</image:loc>
      <image:title>Blog - Press Play On Tape</image:title>
      <image:caption>Collection of all sorts of Commodore C64 books</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365162606419-4XU3674WF1565VT3OOHX/dust.png</image:loc>
      <image:title>Blog - Press Play On Tape</image:title>
      <image:caption>Dust is a command line suite I wrote to support cross-development on Mac</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365367254473-I19WBJID2MDCZSX9E9HB/press-play-on-tape.png</image:loc>
      <image:title>Blog - Press Play On Tape</image:title>
      <image:caption>Shift+Run Stop opened the world to C64 games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365248727325-FXSEMKNK6YC9V348XLBT/DSC01008_correct.jpg</image:loc>
      <image:title>Blog - Press Play On Tape</image:title>
      <image:caption>My current setup in the basement. Changed a couple of times.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365162376684-DP65PSPHKV4OHOCNMD0T/act-1.png</image:loc>
      <image:title>Blog - Press Play On Tape</image:title>
      <image:caption>My first working intro - experts will notice that I did not succeed to code a stable interrupt.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365161375837-VVJJ8J9XDR0U2Z5GYQIW/dextrose-3.png</image:loc>
      <image:title>Blog - Press Play On Tape</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/511651d6e4b0a31c035e30aa/1365161375848-6WUGMXX1BL88DXUEFS7R/dextrose-2.png</image:loc>
      <image:title>Blog - Press Play On Tape</image:title>
    </image:image>
    <image:image>
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