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    <title>Tutorials Articles — Dustlayer</title>
    <link>https://dustlayer.com</link>
    <description>Tutorials Articles</description>
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    <item>
      <title>Episode 3-9: Greetings, Acknowledgments and Links</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-9-greetings-acknowledgments-and-links</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-9-greetings-acknowledgments-and-links</guid>
      <pubDate>Thu, 23 May 2013 20:33:57 GMT</pubDate>
      <description>Synopsis: The Greetings and Acknowledgments for Spritro. Without the help and resources it would have taken much longer to publish this Episode. Download via…</description>
    </item>
    <item>
      <title>Episode 3-8: If the SID doesn't fit, use a bigger Hammer</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-8-if-the-sid-doesnt-fit-use-a-bigger-hammer</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-8-if-the-sid-doesnt-fit-use-a-bigger-hammer</guid>
      <pubDate>Thu, 23 May 2013 20:33:08 GMT</pubDate>
      <description>Synopsis: Sometimes you want to use a SID file which is set up for a special memory address which is not aligned with you own memory strategy. I introduce a…</description>
    </item>
    <item>
      <title>Epsiode 3-7 - Creating Pseudo Timers for Color Cycle</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-7-creating-pseudo-timers-for-color-cycle</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-7-creating-pseudo-timers-for-color-cycle</guid>
      <pubDate>Thu, 23 May 2013 17:22:41 GMT</pubDate>
      <description>Synopsis: For our two color cycle effects we experiment with different ideas where to source timing information from. Download via dust: $ dust tutorials…</description>
    </item>
    <item>
      <title>Episode 3-6: Custom Character Sets - Hello CharPad</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-6-custom-character-sets-hello-charpad</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-6-custom-character-sets-hello-charpad</guid>
      <pubDate>Thu, 23 May 2013 16:03:21 GMT</pubDate>
      <description>Synopsis: Using the Standard C64 Character Set is not really cool, so we will acquire a modfied set taken a C64 game and edit it in another Windows tool which…</description>
    </item>
    <item>
      <title>Episode 3-5: Taking Command of the Ship Controls</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-5-taking-command-of-the-ship-controls</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-5-taking-command-of-the-ship-controls</guid>
      <pubDate>Thu, 23 May 2013 15:52:52 GMT</pubDate>
      <description>Synopsis: We implement some basic steering controls for our Space Ship using the C64 keyboard. Download via dust: $ dust tutorials (select 'spritro') Github…</description>
    </item>
    <item>
      <title>Episode 3-4: Flying the Space Ship off Course</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-4-flying-the-space-ship-off-course</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-4-flying-the-space-ship-off-course</guid>
      <pubDate>Thu, 23 May 2013 14:12:01 GMT</pubDate>
      <description>Synopsis: Moving an animated Sprite is cool, but moving it across borders of the C64 results in +1 in Street Credibility. Download via dust: $ dust tutorials…</description>
    </item>
    <item>
      <title>Episode 3-3: Loading Shapes and grasping Symbols</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-3-loading-shapes-and-grasping-symbols</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-3-loading-shapes-and-grasping-symbols</guid>
      <pubDate>Thu, 23 May 2013 13:52:52 GMT</pubDate>
      <description>Synopsis: We will finally load our Sprite into memory and discuss the usage of Symbols along the way. Download via dust: $ dust tutorials (select 'spritro')…</description>
    </item>
    <item>
      <title>Episode 3-2: Creating the Shapes - Hello SpritePad</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-2-creating-the-shapes-hello-spritepad</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-2-creating-the-shapes-hello-spritepad</guid>
      <pubDate>Thu, 23 May 2013 12:52:52 GMT</pubDate>
      <description>Synopsis: Creating C64 Sprites especially on Mac is not trivial. Here is an easy way to circumvent the problem with non existing C64 Tools on Mac we will…</description>
    </item>
    <item>
      <title>Episode 3-1: Spritro - an Intro with a Sprite</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-1-spritro-an-intro-with-a-sprite</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/5/24/episode-3-1-spritro-an-intro-with-a-sprite</guid>
      <pubDate>Thu, 23 May 2013 11:52:52 GMT</pubDate>
      <description>Synopsis: In this huge Episode we will analyze an intro with an animated Sprite controlled via Keyboard. To spice up the action we add a new color cycle effect…</description>
    </item>
    <item>
      <title>Episode 2-5: Understanding and including music</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-5-understanding-and-including-music</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-5-understanding-and-including-music</guid>
      <pubDate>Sat, 06 Apr 2013 19:15:00 GMT</pubDate>
      <description>Topics: The last chapter of this introduction episode to C64 coding will be about including SID music into the intro. Download via dust: $ dust tutorials…</description>
    </item>
    <item>
      <title>Episode 2-4: Effects using a table of data</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-4-reading-from-a-data-table</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-4-reading-from-a-data-table</guid>
      <pubDate>Fri, 05 Apr 2013 19:01:00 GMT</pubDate>
      <description>Topics: We will understand the first demo effect which is cycling a color pattern on some text. To achieve this we must know how to iterate over table data.…</description>
    </item>
    <item>
      <title>Episode 2-3: Did I interrupt you?</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-3-did-i-interrupt-you</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-3-did-i-interrupt-you</guid>
      <pubDate>Fri, 05 Apr 2013 18:09:00 GMT</pubDate>
      <description>Topics: Many C64 programmers did avoid dealing with interrupts yet it is only thing that lets us create really cool things on the C64. There are various types…</description>
    </item>
    <item>
      <title>Episode 2-2: Writing to the C64 Screen</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-2-writing-to-the-c64-screen</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-2-writing-to-the-c64-screen</guid>
      <pubDate>Fri, 05 Apr 2013 17:41:00 GMT</pubDate>
      <description>Topics: Now that we saw the working intro, we want to understand how it works. Let's start with the text written to the C64 screen. Download via dust: $ dust…</description>
    </item>
    <item>
      <title>Episode 2-1:  Let's compile and run C64 code</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/2/17/a-simple-c64-intro</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/2/17/a-simple-c64-intro</guid>
      <pubDate>Thu, 04 Apr 2013 08:00:00 GMT</pubDate>
      <description>Topics: In this first tutorial I want to cover some basics like loading code, writing text to screen, adding effects and include music. No indepth explanations…</description>
    </item>
    <item>
      <title>Episode 1-2: Working without DUST environment</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/4/8/working-without-dust-environment</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/4/8/working-without-dust-environment</guid>
      <pubDate>Tue, 02 Apr 2013 20:14:00 GMT</pubDate>
      <description>Topics: Maybe you are on Windows or Linux or the DUST setup for some reason did not work out. Here is some information how to work with the tutorial code…</description>
    </item>
    <item>
      <title>Episode 1-1: Introduction to DUST - the Mac tool for C64 development</title>
      <link>https://dustlayer.com/c64-coding-tutorials/2013/2/10/dust-c64-command-line-tool</link>
      <guid>https://dustlayer.com/c64-coding-tutorials/2013/2/10/dust-c64-command-line-tool</guid>
      <pubDate>Tue, 02 Apr 2013 12:58:00 GMT</pubDate>
      <description>Topics: Introduction into the DUST Command Line Utility for Mac OSX. Get a complete C64 cross development environment in three minutes with all the bells and…</description>
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